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OpenGL RTS

Engine: Custom-made with OpenGI
Languages: C++
Project: University Module

Status: Completed

A project created over the course of 12 weeks, where I alongside three other programmers developed a prototype of a real-time strategy game in C++ using a custom-made game engine as a part of the Advanced Games Engineering Module at Edinburgh Napier University.

 

Features an NPC opponent, unit AI, pathfinding, unit upgrades, dynamic structure building, remappable keybindings, and multithreading.

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